![rpg maker mv parallax background rpg maker mv parallax background](https://img.itch.zone/aW1hZ2UvOTA2Njg3LzU3MzAyODAuZ2lm/original/GbRMBg.gif)
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I worry the flowers there are pushing my luck a bit.įortunately Ellie works well with a very simple, brightly colored visual style. The hardest part here is resisting the urge to get too detailed since once it’s shrunk down to the resolution for RPG Maker it tends to get muddled. Then I hide the walls and floor layers and start inking the other stuff in the room. I do the walls and floor first so I can later add shadows and detail without worrying about drawing on top of the furniture or what have you.
![rpg maker mv parallax background rpg maker mv parallax background](https://rpgmaker.net/media/content/users/20519/locker/WIP_Timaraun.png)
Think of the small enclosed spaces in Earthbound. Layer 2 is a black frame, since I dont need all that extra space for a small house map. Set the opacity of the grid/sketch layer way low so its not so overbearing.
![rpg maker mv parallax background rpg maker mv parallax background](https://i.pinimg.com/originals/6e/9e/59/6e9e5990b99871b47a145e0bb80bd2ff.png)
In Manga Studio I enlarge the picture from 72dpi to 300 dpi. Save this as a PNG and open it in Manga Studio. This will make things easier when you go to put the map in game. Im taking care to keep the objects more or less along the grid lines. I start sketching with the 1px pencil in Photoshop Im working on one of the Elves houses so it doesn’t need to be any bigger than this. This is a 17x13 square grid which is the smallest map you can make in VX Ace. Of course RPG Maker sets things on a grid of 32x32 pixel squares. I thought this would be a cool opportunity to show how Ive been making maps since I started drawing everything by hand rather than using pixels or tile sets. Well in the game you can visit the elf village and go into their homes and buy cookies from them and stuff. Readers of the comic might remember at the very beginning, Ellie ends up bringing peace between a village of gnomes and a bunch of elves that live in the forest.
Rpg maker mv parallax background full#
This weekend Im working on a village full of elves. rpg maker rpg maker mv ellie starling video games game dev comedy option: learn Game Maker Studio really well and move the game to that I’m probably going to buy MV one way or the other but I’m really not sure what I should be focusing on now, converting graphics for MV or just keep on keepin’ on developing in Ace. MV is also much smoother for screens with a lot of events going at once. Heavy reliance on scripts for things that MV can do on its own will cause slowdown and the chance for more errors and bugs. Any future sequels I have in mind will almost certainly be MV projects so some people might not be able to play the first game. It will maybe seem primitive and nobody will be interested in it. At the rate Im going Ellie will almost certainly be among the last games released using VX Ace and wont come out until probably a year or more after everyone has been making MV games. +Best amount of scripts and support of any RPG maker. + Already got a good amount of work done in Ace that would otherwise need redone or at least tweaked. aren’t available out of the gate I’m pretty much at the mercy of the MV community until a script is written. Ellie currently uses a lot of third party scripts and if stuff like parallax lock, custom # of animation frames, fog & overlay, etc. Unknown what script support will be like at release. Then turn around and start that process over again with a new scale of graphics. This is a LOT of goddamn work not to mention what has kept the game in development for so long already has been me redoing sprites until I get them ~just right~. All character graphics and pixel art map elements will have to be redone. The new resolution means unlike the hand drawn parallax maps, none of the pixel art will scale easily. +There’s a conversion script that will port the database, maps, and events to an MV project so I don’t start from scratch. +Ellie mostly uses Parallax maps so it’s very easy to just resize the original piece to the new resolution. +Higher resolution means the possibility of nicer artwork.
Rpg maker mv parallax background mac#
+Android, IOS, and Mac export mean more people can play the game.
Rpg maker mv parallax background pro#
I’m writing a little pro and con list here to help me organize my thoughts on the matter. Port the project to MV or leave it in Ace. Im an artist first and foremost so this excites me but Im also over a year into development on a game so I am faced with a difficult situation. It’s 1.5x bigger than VX Ace’s graphics and supposedly the resolution is no longer locked so it can theoretically do all kinds of sizes. Assuming the default map size is still 17x13 tiles a default screen in MV is 816圆24 pixels, compared to VX Ace’s 544x416. So everybody has heard by now that RPGMV is ‘high res’.